So the day is upon us with what everyone believes to be patch 1.3.6. I know I for one am really hoping that a lot of these changes being put in go a long way toward the future of this game.
There are several nice changes in this patch, along with the standard slew of bug fixes. I'm hoping the graphical bug that takes place when you change tactics while mounted is finally gona, as it really annoys me.
In addition we will be seeing some Zealot / Runepriest changes, the appearence system, auction house changes, LoTD tweaks, and the Against All Odds system for RvR.
While most of the above seems very nice, I am most interested in the Against All Odds system. What it does is increase the amount of experience, renown, and influence you receive when you are outnumbered in an RvR zone. These increases can be as much as 400%! I am really hoping that this helps promote some smaller scale PvP. I truely believe this game needs more 6 and 12 man RvR content to become more successful. Whether people know it or not, I think everyone benefits from it.
When you have good small man groups roaming the RvR zones, players recognize that. They want to go up against them. They want that sense of "OMG here comes xxx guild". It brings them out to the lakes more than any keep taking or BO humping could. With that it also brings more of a community feeling to a realm, instilling a common goal of defeating those groups, and not just defending an NPC Lord. It also helps promote individual players for their accomplishments, and recognizable faces to everyone. Right now on Iron Rock, sure I know some opposing Order, but not for the right reasons. There isn't a single person or group who I would feel nervous or anxious about fighting. That is a feeling I think most crave for though, in order to prove to our allies, foes, and ourselves that we are more than just another player lost amongst the zerg.
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