Friday, August 20, 2010

DAoC Realm Ability Examples

With the speculation of "Active" Realm Abilities comming to Warhammer, I figured I'd post the below. These are current  active Realm Abilities in DAoC.  These are all purchasable through use of your "Realm Points" which could be compared to your Renown Points.  Please also keep in mind that each are not simply 1 point, and you may be able to buy them in tiers similar to Warhammer. Obviously these are just an example of some possibilities that could arise with such a system in place.  These can all also be found here and here.

First Aid
Active 3 min Heals the user. Can not be used in combat

Adrenaline Rush
Active 20 - 10 - 5 min Doubles the base melee damage for 20 seconds.

Second Wind
Active 15 - 5 - 2 min Restores 100% of the user's endurance.

Ignore Pain
Active 15 min Heal that grants health. Can be used when in combat.

Trueshot
Active 10 - 3 - 1/2 min Grants a 50% range bonus to the next arrow fired. This arrow will penetrate and pop blade turn.

Concentration
Active 15 - 3 - 1/2 min Refreshes the timer on quick-cast allowing for a second quick casted spell without the normal 30 second wait.
Mastery of Concentration
Active 10 min Grants a 100% bonus to avoid being interrupted by any form of attack when casting a spell. The effect of the spell cast will be reduced depending on number of skill ranks. (Necro version transfers to the pet)

The Empty Mind
Active 10 min Grants the user 45 seconds of increased resistances to all magical damage. This only works on damage and does not affect the duration of crowd control spell. (Necro version transfers to pet)

Mystic Crystal Lore
Active 3 min Grants a refresh of power. Cannot be used when in combat.

Raging Power
Active 10 min Grants a refresh of power. Can be used when in combat.

Purge
Active 15 min Removes all negative effects but leaves any applicable immunity timers in place. Level 1 purge is on a 15 minute timer but has a 5 second delay. Level 2 is on the same timer but has no delay. Level 3 is on a 5 minute timer and has no delay.


Reflex Attack
Passive N/A Gives a chance to automatically counter-attack with an unstyled swing (or a swing from each hand in the case of duel wielding classes) anytime a hit is taken. Works against attacks from all 360 degrees with the 5%, 15%, 30% chance


Viper
Passive N/A Increases the damage of poisons by 25%, 50%, 100%


Soldier's Barricade
Active 10 min Grants the group an absorption bonus to all forms of damage based on the percentages listed. 30 Second duration. (Does not stack with Barrier of Fortitude or Bedazzling Aura)


Barrier of Fortitude
Active 10 min Grants the group a melee absorption bonus based on the percentage listed. 30 second duration. (Does not stack with Soldier's Barricade or Bedazzling Aura.)

Perfect Recovery
Active 5 min Instantly resurrects the target with no res effects with the listed amount of health and power.


Vanish

Active 15 min Provides the stealther with super stealth, which can not be broken. Also will purge DoTs and Bleeds and provides immunity to crowd control. This ability lasts for 1 to 5 seconds depending on level of Vanish. The stealther also receives an increase in movement speed as listed. A stealther can not attack for 30 seconds after using this ability.


Speed of Sound
Active 10 min Group ability that allows unstoppable speed 4 movement for the listed duration. Gives immunity to stun/snare/root and mesmerize spells. If the spell has a damage component, the target will take damage but be immune to the stun/snare/root or mesmerize. It breaks with any action taken except healing. (Will be negated by speedwarp)





Anger of the Gods
Active 10 min 30 second group damage add that stacks with all other damage adds and ignores caps.



Volcanic Pillar
Active 15 min Heat based AE damage spell with 500 radius. Damage as listed. 2 second non-interruptible cast time. 1500 range Target is enemy

Negative Maelstrom
Active 15 min A 2 second non-interruptible cast time cold based pulsing GTAE storm with 350 radius. Ground target range is 1500. The damage of the storm grows with each pulse.


Thornweed Field
Active 10 min Creates a field of thorns that damage and snare all enemies caught within. 500 radius. Pulses every 3 seconds. 2 second non-interruptible cast time. 1500 range


Ichor of the Deep
Active 10 min Spirit-based root plus direct damage spell. 1875 range with 500 radius. Damage and duration as listed. Two second non-interruptible cast time.

Juggernaut

Active 15 min Increases the effective level of the pet by the listed number of levels for 60 seconds. (capped at level 70)


Static Tempest
Active 10 min Delivers a 360 radius targeted storm that procs a 3 second unresistible stun every 5 seconds for the duration listed.

Dual Threat

Passive N/A Grants a bonus chance to critical hit on both melee and magic based attacks. Percentage chance as listed. (While this stacks with Wild Power and Mastery of Pain, please note that there is a 50% hard cap on the chance to crit)

Divine Intervention

Active 10 min Gives the group a buff that provides a pool of healing. If anyone in the group takes damage inflicted through combat, they will be immediately healed from the healing pool. Pool size is based on the numbers listed. Does not heal the user. Buff Duration: 20 minutes


Strike Prediction

Active 10 min Grants all group members a chance to evade all melee and arrow attacks for 30 seconds. This does not stack with any other chance to evade and will only benefit classes with no or very low chances of evading.

Blinding Dust

Active 5 min Insta-cast PBAE Attack that causes the enemy to have a 25% chance to fumble melee/bow attacks for the next 15 seconds.


Soul Quench

Active 10 min Insta-PBAE attack that drains 250 points (modified up or down by the Reavers SR level) from all nearby enemies and returns 75% to the Reaver.


Retribution of the Faithful

Active 5 min 30 second buff that has a chance to proc a 3 second (duration undiminished by resists) stun on any melee attack on the cleric.


Whirling Staff
Active 10 min PBAE attack that does moderate damage and makes all melee targets in 350 radius unable to attack for 6 seconds.

Calming Notes
Active 5 min Insta-cast spell that mesmerizes all enemy pets within 750 radius for 30 seconds.


Shield Trip

Active 15 min Throws shield at target, rooting them in place for 10 seconds (undiminished by resists). Scout cannot attack for 15 seconds afterwards.


Resolute Minion
Active 10 min Pet is immune to all forms of Crowd Control for 60 seconds. Will not purge any CC that already exists on the pet.


Shield of Immunity
Active 15 min Shield that absorbs 90% melee/archer damage for 20 seconds.


Minion Rescue
Active 10 min 2 second cast (non-interruptible) PBAE that summons 1 level 50 fire elemental for every enemy within 500 radius. (max 8) Pets have 50 hit points, but proc a 3 second stun (duration unaffected by resists). The fire elementals have a max durations of 6 seconds


Wall of Flame
Active 15 min Insta-cast spell that drops a ward that pulses a 150 radius PBAE fire based for 15 seconds. Pulse is 400 points of damage every 3 seconds.

Dreamweaver
Active 10 min Bard creates an illusion that makes him or her self look like a different race and class for a 5 minute duration. The bard's instrument also takes the illusion of another weapon and no spell effects are shown when casting a spell.


Nature's Womb
Active 10 min Insta-cast spell that stuns the druid for 5 seconds and converts all damage taken into healing.


Fury of Nature
Active 10 min Double style damage for 30 seconds. All damage done returns 100% to the group in spread heal form. (excluding the warden)

Tactics
Active 10 min Increases groups ability to block/parry/evade by 10% for 30 seconds.


Badge of Valor
Active 15 min Champion's melee damage for the next 20 seconds will be INCREASED by the targets armor-based ABS instead of decreased.


Arms Length
Active 15 min 10 second unbreakable burst of extreme speed.


Selective Blindness

Active 5 min When cast on an enemy player or pet, this debuff will prevent that player or pet from being able to attack the mentalist for 20 seconds. (duration unaffected by resists). 1500 range, 150 radius. 2s uninterrupted cast. The blindness will drop on any target the Mentalist attacks.


Remedy
Active 5 min Nightshade ingests poison that costs 10% life but grants poison/dot/proc immunity for 60 seconds. Can be activated while stealthed without breaking stealth. HP loss is returned when the duration is up.


Desperate Bowman
Active 15 min This ability is used with a bow. Does 300 damage and a 5 second (non resistible) stun. Bow and melee cannot be used for 15 seconds afterwards.

Vale Defense
Active 10 min Gives the group a 300 point 50% ablative that lasts for 10 minutes or until depleted.

Ferocious Will
Active 10 min Gives the zerker an ABS buff that ticks up by 5% every 5 seconds for a max of 25% at 25 seconds. Lasts 30 seconds total


Epiphany

Active 10 min 25% Group power refresh. Skald must be out of combat to use. (group members may be in combat)


Chain Lightning
Active 10 min Casts a lighting bolt that jumps from the first target to 5 additional targets each within 500 range. 90/80/70/60/50% damage for each leap.


Boiling Cauldron

Active 10 min Summons a large cauldron that boils in place for 5 seconds before spilling and doing damage and snaring all those nearby.


Testudo
Active 15 min Warrior with shield equipped covers up and takes 90% less damage for all attacks for 45 seconds. Can only move at reduced speed (speed buffs have no effect) and cannot attack. Using a style will break testudo form.


Blissful Ignorance

Active 5 min Allows the Savage to fire all savagery buffs for a single round without paying any hit point penalty.


Sonic Barrier

Active 10 min Increases the armor ABS of all groupmates for 45 seconds by a multiple of their existing ABS


Valhalla's Blessing

Active 10 min Each spell and style used by group members has a chance of not costing power or endurance for 30 seconds

Restorative Mend

Active 10 min Group Frigg that heals health, power, and endurance over 30 seconds for a total of 50%. (5% is granted every 3 seconds regardless of combat state)


Entwining Snakes
Active 10 min Insta-cast spell that is PBAE 50% snare lasting 20 seconds with a 350 unit radius. Snare breaks on attack.


Mark of Prey
Active 10 min Grants all members of the Vampiir's group a 30 second damage add that stacks with all other forms of damage add. All damage done via the damage add will be returned to the Vampiir as power.


Shadow Strike

Active 10 min ShadowBlade takes 10 seconds to disappear in the shadows. Once in the shadows the SB will automatically teleport to and perf any enemy they choose within 1000 radius. Usable only at night. Can not be used to enter a locked keep or tower.


Rune of Utter Agility
Active 10 min Runemaster gets a 90% chance to evade all melee attacks (regardless of direction) for 15 seconds.


Spirit Martyr

Active 10 min SM sacrifices pet in exchange for heal to all in group. Amount healed is dependant on the health of the pet at the time of release. 1200 total healing pool for a full health pet. Max of 600 hit points per any group member


Fanaticism
Active 10 min All Heretic groupmates who are able to bind at a keep or tower lord receive a reduction in all spell damage taken for 45 seconds.


Allure of DeathActive 10 min Bonedancer appearance is changed to skeletal form for 60 seconds to confuse enemy. When in skeletal form, the Bonedancer has a 75% chance of out-right resisting Nearsight and all Crowd Control spells.

2 comments:

  1. My RR11 Bonedancer made mighty use of these. Though Allure of Death is a specific BD ability.

    ReplyDelete