In response to Wasdstomp's, RvR Pack 101: Keeps, I'd like to continue the discussion. For whatever reason this really seemed to ignite a fire in my pants and I had to get my thoughts out to everyone. I definitely agree with Wasdstomp in that the current mechanic needs changing, but I disagree about the way he is proposing to do so.
Monday, August 30, 2010
Eternal Citadel Thoughts
Well, for me the weekend is most certainly over. I must say that I believe it was a rather productive one, I think...
The Eternal Citadel came and went by almost as quickly as the matches themselves within the new 6v6 Scenario. Most were happy with it, but there were some who weren't to impressed. Everyone can agree however that if you needed to farm Insignias, this was the place to do it. With the average match lasting no more than 5 minutes, it was a prime time to grind out your Royal weapons.
The Eternal Citadel came and went by almost as quickly as the matches themselves within the new 6v6 Scenario. Most were happy with it, but there were some who weren't to impressed. Everyone can agree however that if you needed to farm Insignias, this was the place to do it. With the average match lasting no more than 5 minutes, it was a prime time to grind out your Royal weapons.
Saturday, August 28, 2010
Official Q&A on RvR Pack Up!
Check out the official Q&A for the RvR pack!
Please be sure to do the following as stated in the thread
Update:
The below points get me pretty excited, as active renown abilities would really go a long way and I'm all for breaking up the zerg.
Please be sure to do the following as stated in the thread
- This thread will be heavily moderated.
- I cannot talk about any other features aside from what we have discussed already. The topics we're discussing right now are: The tiered structure of the RvR Pack, the raising of RR to 100, Skaven joining the WAR, ORvR being re-envisioned, the new Skaven RvR Area and the reworking of the Renown Ability system.
- Please simply ask a question, do not add commentary, do not respond to answers. This is a Q&A Thread, not a discussion thread. If you wish to have a discussion, please start another thread.
- I will do my best to be as forthcoming with information as I am allowed to. Some topics I won't be able to discuss or go into detail on. Flames regarding this will not be tolerated.
- Please review the entire thread to make sure you're not repeating a question someone else already asked.
Update:
The below points get me pretty excited, as active renown abilities would really go a long way and I'm all for breaking up the zerg.
firengrot wrote…
Hello,
You said you were going to sort of revamp the renow points system. Does the new system will still be based on buying caracteristic points like it is now or will we be able to buy more specials skills like resolute defense? if yes are those new skills be based on archetype?
As we’ve previously stated, we’re seeking to remove the restrictive nature of the current RA system and instead move to something that takes inspiration from the DAOC RA system. Yes we are considering more “active abilities” being part of this redesign, however we’re not quite prepared to discuss what those abilities will be. The one thing I can say about the abilities is that we intend for them to be compelling and unique, much like we want for the new armor set bonuses to be. - Andy
Tellaria wrote…
With the redesign of ORVR, do you have any plans on getting players away from mindless mobs of the “Zerg” and having people focus more on organization with coordination and strategy?
Design decisions being made now are with the mindset of dispersing the zerg. How we’re accomplishing this, we’re not quite ready to discuss. - Andy
Friday, August 27, 2010
Give an Inch, and They Take a Mile
As I was running in an ORvR group the other night on IR, a funny thing started to happen. People were complaining about the amount of Renown they were getting, and the state of the Against All Odds mechanic.
As destruction on Iron Rock, we are constantly outnumbered. The numbers game is never in our odds, and I would venture to say that it seems to be at a near 2:1 ratio. With the implement of AAO last week though, the Destruction players hadn't really complained much, till now. After slowly losing the arduous battles in Chaos Waste and Caledor, the complaints started to roll in:
As destruction on Iron Rock, we are constantly outnumbered. The numbers game is never in our odds, and I would venture to say that it seems to be at a near 2:1 ratio. With the implement of AAO last week though, the Destruction players hadn't really complained much, till now. After slowly losing the arduous battles in Chaos Waste and Caledor, the complaints started to roll in:
Thursday, August 26, 2010
A Thank You to EA Mythic
This morning I wanted to give a thank you to a Mr. Todd Gropp of EA / Mythic. Although he may not see this blog, I'm hoping that others due and can really see just how much EA / Mythic cares about their customers.
Random Updates
- Werit has posted some more good info on Skaven and the RvR pack
- The AAO mechanic is nice, but really out of control in my opinion. 4k per solo kill???
- Gaarawarr punted me off the Caledor bridge and killed me last night, listening to this.
- I was trying to be nice!
- Shadow-War beat the game. Grats, now get 100.
- Sver is a Iron Rock Legend, and will be missed.
Monday, August 23, 2010
Twitter Much?
So I am slowly going to implement tweeting(?) into my posting. There are a lot of things I cannot see during my normal posting hours so I'm thinking this is going to help
The Price of Wargh Tweets
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| http://www.twitter.com/thepriceofwargh |
Skavenville
Unfortunately I'm at work and can't view the below, but from my droid it looks sweet. Can you even imagine the possibilities something like this can lead to?
http://www.gamereactor.eu/images/?textid=4654&id=222028
http://www.gamereactor.eu/images/?textid=4654&id=222028
Published with Blogger-droid v1.5.4
Weekend Recaps
Well with the weekend come and gone, we did receive a bit more news in regards to the future of Warhammer. Bootae, Werit, and Gaarawarr all break things down nicely and I'd suggest checking them out. My feeling are mixed at the moment about the news. While we all look forward to the more than welcome changes in the ORvR and the campaign overall, I'm really hoping that things do not go the way of Trials of Atlantis as they did with DAoC. There are definitely great things on the horizon, let's just hope they are implemented correctly.
Saturday, August 21, 2010
Gamesday, more like a dry hump
Really? "No Comment"?
Other than the fact that the new zone will not be accessed in the same way LoTD is, we have essentially learned absolutely nothing of the so called MAJOR ANNOUNCEMENT.
Okay, so there is a new zone that is presumed to be Skaven themed. They are increasing the renown ranks (which was a given), and there are purchasable options with the RvR pack.
To me this is almost as bad as no news at all. The Power, Progression, and Personality purchasable expansions better be amazing. Right now Mythic is doing nothing to help their cause, and only living up to the negative stigma that the whole gaming community has come to expect.
Here's a jump to Werits blog, breaking it all down
Other than the fact that the new zone will not be accessed in the same way LoTD is, we have essentially learned absolutely nothing of the so called MAJOR ANNOUNCEMENT.
Okay, so there is a new zone that is presumed to be Skaven themed. They are increasing the renown ranks (which was a given), and there are purchasable options with the RvR pack.
To me this is almost as bad as no news at all. The Power, Progression, and Personality purchasable expansions better be amazing. Right now Mythic is doing nothing to help their cause, and only living up to the negative stigma that the whole gaming community has come to expect.
Here's a jump to Werits blog, breaking it all down
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